Earn Money Making a Candy Crush* iPhone Game Today. iOS Code

A-Z guide to help you publish your own Candy Crush inspired iPhone game mechanics in a day. Source Code included

Earn Money Making a Candy Crush* iPhone Game Today. iOS Code

Price$147.00

SchoolUdemy
ScheduleOn Demand
LocationOnline
Duration2 hours
Credits0
Enroll
Rating
Reviews10
Popularity4669 Registered
In CertificateNo
Difficultyall level
EffortN/A
Course DetailsCourse FAQ

Earn Money Making a Candy Crush* iPhone Game Today. iOS Code

Categories:
Development

This course's main objective is to become the go-to source for anyone willing to enter the iPhone app industry.

The course starts with us in front of a regular Apple computer (or MacInCloud for PC users) and I will guide you through all the step necessary to set up your computer for development. I will also go through each steps to become a licensed iOS developer.

We will then install the game from the source code(included with this course), run the game on the simulator, then modify the graphics and sounds to customize the 'match 3' game into one of your own.

Then we will setup three advertising channels to ensure money coming in. Then we will publish the game to the Apple app store.

This course is not about theories. Once you complete this course, you have a real product of your own in the app store, bringing in profit. You can't pass this opportunity.

There has been plenty of reskins of these apps by myself and by many students.

Also feel free to ask me anything that goes through your mind, I love to help!

Cheers!

Yohann

*The sourcecode is not Candy Crush's source code, it does have the same match-3 game mechanics.

Course Details

Introduction
online
chapter
On Demand
Course Overview
online
lecture
On Demand
Initial Setup
online
chapter
On Demand
Apple Developer Registration
online
lecture
<p style=""> In this lesson, we&#039;re going through the Apple developer license registration process. </p>
On Demand
Get XCode Tool
online
lecture
<p style=""> Learn what XCode is used for, how to find it, install it, open it and yourself. </p>
On Demand
Game Source Code Setup
online
lecture
<p style=""> Make sure you download the Match 3 Lite Source Code zip file. </p> <p style=""> UPDATE: Since the new XCode with iOS 7.1, some of you are getting an error building the app. Please check the next lecture on how to solve this (remove 64-bit architecture, just armv7 and armv7s) </p>
On Demand
Troubleshooting newer XCode with iOS 7.1+
online
lecture
<p style=""> UPDATE: Since the new XCode with iOS 7.1, some of you are getting an error building the app. (remove 64-bit architecture, just armv7 and armv7s) </p>
On Demand
Distribution Certificates
online
lecture
<p style=""> Going through the creation and install of the iPhone Distribution Certificate </p>
On Demand
Provisioning Profiles
online
lecture
<p style=""> Creating Identifiers and provisioning profiles </p>
On Demand
Advertising Accounts Setup
online
lecture
<p style=""> UPDATE: The name of the game in the advertising account does not have to match the name of the game in the app store. Here, we are using &quot;Pinball&quot; game because this section is taken from another course. Feel free to name it at your will. </p>
On Demand
Reskinning Process
online
chapter
On Demand
Match 3 Game Setup
online
lecture
<p style=""> Make sure to download the placeholders.zip file which contains temporary files to use during the creation of a new app in iTunes Connect </p>
On Demand
Modifying Icons and Launch Images
online
lecture
<p style=""> Note: You can use Photoshop or GIMP (100% free - www.gimp.org) to create your own icons and images. You can also buy icons on Fiverr.com for $5. </p>
On Demand
Customizing Game Images
online
lecture
<p style=""> Here, we&#039;re modifying the required images to make the game unique, and going through the images that are not necessary to update but is recommended. </p>
On Demand
Modifying Game Sounds
online
lecture
<p style=""> Here we learn about how to modify sound effects and the background music. </p>
On Demand
Testing the Reskinned Game
online
lecture
<p style=""> Testing the game one last time prior to publishing it. </p>
On Demand
Apple App Store Submission
online
chapter
On Demand
Publishing it to the iTunes app Store for Review
online
lecture
<p style=""> Going through the submision process so that an Apple technician can approve the game and deploy it in the Apple app store. </p>
On Demand
Setup Tax & Banking information to get paid
online
lecture
<p style=""> Apple needs to know your bank &amp; tax information in order to be able to pay you the profit made from inapp purchases </p>
On Demand
Conclusion
online
chapter
On Demand
What to do next?
online
lecture
<p style=""> Once you&#039;ve published the game, this is only the beginning, it keeps getting better. </p>
On Demand
Expand Your Reach Horizontally and Vertically
online
lecture
<p style=""> A variety of resources to help you strive in the mobile app flipping industry. </p>
On Demand
What to Do Next? Level Up Your Business
online
chapter
On Demand
App Store Optimization Techniques (ASO): App Name and Itunes Keywords
online
lecture
<p style=""> A quick crash course on how to maximize your exposure in the app store using App Store Optimization (iTunes keyword SEO) </p>
On Demand
Game Analytics
online
lecture
<p style=""> Showing you where to look at how your game or app performs in the app store. </p>
On Demand
Upcoming Trends Techniques
online
lecture
<p style=""> Tips and Ticks on how to ride the next trend. </p>
On Demand
Get Informed of the Latest Trends and Deals
online
lecture
<p style=""> Being on time to ride a trend is a must in the mobile app reskinning world. </p> <p style=""> You want to be informed of the upcoming trends and deals before anyone else. </p>
On Demand
Going Professional with Top Icon Templates
online
lecture
<p style=""> Must have icons to become a professional app publisher. </p>
On Demand

FAQ

Q. How long do I have access to the course materials?

A. You can view and review the lecture materials indefinitely, like an on-demand channel.

Q. What is the refund policy on the course?

A. We like to keep our users happy, so we have a 30-day no questions asked refund policy. Send an email to [email protected] for refund requests.

Q. Can I take my courses with me wherever I go?

A. Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!


Reviews of Earn Money Making a Candy Crush* iPhone Game Today. iOS Code

  1. Posted by Mike Moon| February 27, 2016

    Great teacher! Yohann was fantastic in answering my questions. Good stuff all around.

  2. Posted by Alexuschie Storme| February 23, 2016

    ..

  3. Candy Crush!
    Posted by Daniel Heriberto Manzo Vessi| January 10, 2016

    My mother and I love this game, and I want to finish this course to have my own Candy Crush *

  4. A very practical approach.
    Posted by Javier Prieto| January 09, 2016

    Very good course focused on development product cycle for iOS apps.

  5. Old and Weak
    Posted by Diogo Dantas| October 21, 2015

    Old code built using Objective-C. The videos aren't great too.

  6. Posted by Hasan Edain| September 26, 2015

    Deprecated code, more bugs per second than I care to think about. This is not ready for use.

  7. A bit dated, but teaches what is needed for iOS game development
    Posted by Clayton Stovall| June 25, 2015

    I was a bit skeptical of this course at first. However, after signing up, I was pleased to learn that Yohann goes through each step of reskinning the Candy Crush-like matching game. The source code is slightly old and gives warnings of using deprecated methods, but it seems to compile okay. The more important thing I learned from the course was simply how to navigate the steps necessary to get a game going and setting up the advertising mechanisms. Yohann takes you step-by-step in setting up your Apple Developer account, setting up your advertising accounts, and configuring the game to make use of the advertising channels. Finally, he shows you how to submit your game to the App Store for review and approval, so that you can start making money. I am looking forward to creating my game and starting to bring in some extra cash. On a side note, I have noticed that many people write into the course with various questions. It seems that Yohann responds to virtually all of the questions and provides links or insight when necessary.

  8. Great Instructor
    Posted by Rob| June 25, 2015

    Yohann describes everything very well in all his courses. I enjoy them all!

  9. Good resources and explanations, poor code
    Posted by Karl Boer| June 25, 2015

    I recommend the course since I learned the basics of reskinning apps and discovered great resources for sounds, cliparts, and other. The only downside is that the code was extremely old and buggy and would had liked to get more feedback from the instructor in the discussions.

  10. Source Code seems slightly buggy
    Posted by C Dunn| June 25, 2015

    Good intro and the videos were informative. There seems to be an spacing issue with three or more matches on the upper levels. One file in the source code has TO DO in the comments. This requires some effort to fix this bug. Also, the screen shot on uDemy for this course does not match the graphics provided with the source code.

Course provided by: Udemy